Skip to main content
15 events
when toggle format what by license comment
S Jan 30, 2021 at 16:59 history suggested Glorfindel CC BY-SA 4.0
broken links fixed
Jan 30, 2021 at 13:32 review Suggested edits
S Jan 30, 2021 at 16:59
S Oct 29, 2019 at 2:16 history suggested Glorfindel CC BY-SA 4.0
typos corrected
Oct 27, 2019 at 20:02 review Suggested edits
S Oct 29, 2019 at 2:16
S May 26, 2011 at 20:58 history suggested BlueRaja - Danny Pflughoeft CC BY-SA 3.0
do --> don't. Fixed up grammar to meet the 6-character requirement.
May 26, 2011 at 20:56 review Suggested edits
S May 26, 2011 at 20:58
Dec 12, 2010 at 15:20 comment added Cubed2D Also looks like i forgot to mention that the current compact framework on the xbox is allergic to inlineing method calls. Keep that one for your worst case perf scenarios though, using the ref versions of the maths methods looks ugly enough as it is!
Dec 12, 2010 at 15:18 comment added Cubed2D Great point there, when you optimise code its really worth understanding the platform your trying to optimise for. That wasnt really a comment about value types/reference types, any long lived object is not likely to be on the stack. Its really about making sure your getting as much of your allocations done at load time as possible you dont hit that magical 1mb barrier during game play. All the .net implementations that xna targets aslo have a neat guarantee, objects allocated close together in time will be close in space, which can be nice for perf.
Dec 2, 2010 at 8:46 comment added Justin Good post, however with regard to your statement about "allocating heap objects up front" I recommend reading The Truth About Value Types
Jul 19, 2010 at 10:31 comment added Krisc Agree completely. The garbage collector implementations on the "lesser" platforms seems to be complete garbage.
Jul 15, 2010 at 18:31 vote accept Michael Klement
Jul 15, 2010 at 18:31 vote accept Michael Klement
Jul 15, 2010 at 18:31
Jul 14, 2010 at 23:47 history edited Cubed2D CC BY-SA 2.5
added 116 characters in body
Jul 14, 2010 at 22:21 history edited Cubed2D CC BY-SA 2.5
added 194 characters in body
Jul 14, 2010 at 20:52 history answered Cubed2D CC BY-SA 2.5