Timeline for How can I generate my puzzle game's result tables?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Nov 25, 2017 at 1:11 | history | edited | Vaillancourt♦ | CC BY-SA 3.0 |
https://gamedev.stackexchange.com/questions/20328/persistent-game-where-you-program-your-own-bots
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Dec 11, 2011 at 18:16 | vote | accept | Steven | ||
Dec 10, 2011 at 22:18 | answer | added | Valkea | timeline score: 0 | |
Dec 10, 2011 at 21:32 | comment | added | Steven | Sorry? It seems clear to me, I have a bunch of tiles that get turned over (see first code secion for example) and I need to somehow compare it to a bunch of possible matches (see last code section). But the problem is it won't be just like that, there will be random zero's around the entire table as they don't just get to click an entire line. | |
Dec 10, 2011 at 20:44 | comment | added | Valmond | Can you give an input and what you expect as result? The question is not very clear (IMHO). | |
Dec 10, 2011 at 20:38 | history | asked | Steven | CC BY-SA 3.0 |