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I'm a total beginner, so I barely know what I'm doing, but here goes: I'm using this First Person Starter template and I would like to add a "springy legs" feature on character landing. The higher is the jump, the stronger the springy effect is on landing (but there should probably be a maximum cap value specified).

How can this be achieved?

EDIT: Here's a demonstration of what more or less what I'd like it to feel like: https://youtu.be/dSsV657JYRU

I'm a total beginner, so I barely know what I'm doing, but here goes: I'm using this First Person Starter template and I would like to add a "springy legs" feature on character landing. The higher is the jump, the stronger the springy effect is on landing (but there should probably be a maximum cap value specified).

How can this be achieved?

I'm a total beginner, so I barely know what I'm doing, but here goes: I'm using this First Person Starter template and I would like to add a "springy legs" feature on character landing. The higher is the jump, the stronger the springy effect is on landing (but there should probably be a maximum cap value specified).

How can this be achieved?

EDIT: Here's a demonstration of what more or less what I'd like it to feel like: https://youtu.be/dSsV657JYRU

Source Link

"Springy legs" for a First Person Controller in Godot 4

I'm a total beginner, so I barely know what I'm doing, but here goes: I'm using this First Person Starter template and I would like to add a "springy legs" feature on character landing. The higher is the jump, the stronger the springy effect is on landing (but there should probably be a maximum cap value specified).

How can this be achieved?