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jkl
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I think that 2D games will thrive for a very long time - well into, if not past, the life of your project. For the most part, 3D game graphics are still in their nascency and either require special, expensive equipment for large format games or have limited accessibility on mobile devices. On a basic physical level, complaints of headache, dizziness and nausea are common among 3D users and there is a considerable base of people who prefer 2D.

Given you are working on a physics-based game engine, I imagine that were you to decide to delve into stocking 3D games, it would be a much easier transition than were they action and graphics heavy games; rendering shapes and physical world laws into 3D is arguably much less involved than say creating a 3D environment for a first-person shooter or sport-based game.

Last, more important than 2D vs. 3D is the merit of the story line and user need. A game may be in awe inspiring 3D, but if it's not engaging, people will ultimately not be compelled to play it. Sometimes, and especially on mobile devices, simple and fast (e.g. Tetris) trumps a game full of fancy 3D effects that take a long time to load.

Post Made Community Wiki by jkl