Timeline for Why should a game include a range of possible damage values per hit?
Current License: CC BY-SA 4.0
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Sep 6, 2023 at 0:12 | comment | added | Verbran | That’s incredibly helpful! I’m working on a fast game that has lots of hits going on at the same time so I’m not seeing value in the variation since it can’t be perceived as it happen in the Darkest Dungeon, for instance. It’s a completely different feeling when you are counting each hit point. Thanks so much for your insights! | |
Sep 4, 2023 at 7:59 | history | answered | datacube | CC BY-SA 4.0 |