Timeline for Do 2D games have a future? [closed]
Current License: CC BY-SA 3.0
30 events
when toggle format | what | by | license | comment | |
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May 12, 2017 at 7:55 | history | edited | Gnemlock |
removed blackliste engine tag; further edits pointless due to offtopicness
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Sep 11, 2013 at 13:04 | review | Reopen votes | |||
Sep 11, 2013 at 13:07 | |||||
Dec 8, 2011 at 14:55 | comment | added | Kramii | If the game is fun and it sells then it has a future. Otherwise it doesn't. 2D has nothing to do with it. | |
Dec 7, 2011 at 22:22 | comment | added | Steven Lu | Consider Terraria which is a 2D game and the only things that are capable of rotating in that game are bosses and melee weapons. Still produces incredibly complex gameplay and is fun. Don't stop working on your soft body engine! | |
Dec 7, 2011 at 20:48 | answer | added | jkl | timeline score: 1 | |
Dec 7, 2011 at 20:47 | history | closed |
user1430 Jeff Atwood |
not constructive | |
Dec 7, 2011 at 20:18 | answer | added | Aleks | timeline score: 0 | |
Dec 7, 2011 at 19:39 | answer | added | Rajavanya Subramaniyan | timeline score: 3 | |
Dec 7, 2011 at 18:19 | answer | added | user11668 | timeline score: 1 | |
Dec 7, 2011 at 15:45 | answer | added | artifex | timeline score: 2 | |
Dec 7, 2011 at 15:44 | comment | added | Dan Is Fiddling By Firelight | @Muzz5 If we're arguing by anecdote, a lot of games that are basically 2d in nature are using 3D for eyecandy and ease of supporting multiple screen resolutions. Trine would be the most recent game doing that which I played. | |
Dec 7, 2011 at 15:33 | comment | added | zzzzBov | I'm tempted to answer "No" ☺ | |
Dec 7, 2011 at 15:31 | comment | added | J. Holmes | I wonder how chess feels, only being 2d and all... | |
Dec 7, 2011 at 15:23 | comment | added | Tetrad | This question is mostly speculation. | |
Dec 7, 2011 at 15:02 | answer | added | Greg | timeline score: 5 | |
Dec 7, 2011 at 12:53 | comment | added | Muzz5 | Angry birds. Surely that proves 2D has a future. In fact, of all the top sellers on the app store, how many are 2D and how many are 3D? | |
Dec 7, 2011 at 12:36 | answer | added | Dimitris Diamantis | timeline score: 2 | |
Dec 7, 2011 at 11:23 | answer | added | Pubby | timeline score: 6 | |
Dec 7, 2011 at 11:22 | history | tweeted | twitter.com/#!/StackGameDev/status/144376233021550593 | ||
Dec 7, 2011 at 10:59 | comment | added | Den | There are 2D soft-body physics engines. For example: walaber.com . Yes it is a beta, but it comes in C# and C++ versions and probably can be a good start/reference. | |
Dec 7, 2011 at 10:09 | vote | accept | Griffin | ||
Dec 7, 2011 at 9:25 | comment | added | jcora | I'm making a 2D top-down MMO, I guess they aren't! ;) yannbane.blogspot.com | |
Dec 7, 2011 at 8:56 | comment | added | Jari Komppa | Most "3d" games are actually 2d. Even mass effect 2 is, from a physics point of view, a 2d game. | |
Dec 7, 2011 at 8:27 | comment | added | o0'. | "Do 2D games have a future?" Yes, of course they have. Next! | |
Dec 7, 2011 at 8:07 | answer | added | Nicol Bolas | timeline score: 65 | |
Dec 7, 2011 at 8:00 | comment | added | Nicol Bolas | @iamcreasy: "But why not extend Box2d rather then starting one from the scratch?" Far be it from me to speak for Griffin, but that would be much, much harder than doing it yourself. Understanding someone else's complex codebase to the point where you can make major changes and revisions is far more difficult than just writing it yourself. | |
Dec 7, 2011 at 7:24 | answer | added | Valkea | timeline score: 17 | |
Dec 7, 2011 at 7:13 | comment | added | Quazi Irfan | "I'm currently working on a 2D soft-body physics engine (since none exist right now -_-") - Good job! But why not extend Box2d rather then starting one from the scratch? | |
Dec 7, 2011 at 7:02 | answer | added | Blair Holloway | timeline score: 5 | |
Dec 7, 2011 at 6:51 | history | asked | Griffin | CC BY-SA 3.0 |