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This is also what I want to makeThis is my ideaThis is what I want to make.

I want to structure my program as shown in the first two images, but I don't know how to get make two game loops happening simultaneously. The arrows show the flow of data.

** I figured that having the engine processing everything from the system in the background, it would make my game run much more smoothly as well as open memory for my game to function since everything coming from the system already be handled.

The game loop would be a normal game loop and the game would only interact with the handlers.

The handlers would take everything from the engine and make it a more easily accessible version. The only handler I know of that needs interact with the engine be graphics, so it be its own circle.

The second loop is the engine, which i want to be processing everything from the system in the background while my game be running. It would have a win32_platform class--the "circle"--that processes everything from the system and everything leaving the engine is in a platform_external class--the tall ellipse

I want to avoid multithreading since I read somewhere that multi-threading is slower than hardcoding a game engine.

This is also what I want to makeThis is my ideaThis is what I want to make.

I want to structure my program as shown in the first two images, but I don't know how to get make two game loops happening simultaneously. The arrows show the flow of data.

** I figured that having the engine processing everything from the system in the background, it would make my game run much more smoothly as well as open memory for my game to function since everything coming from the system already be handled.

The game loop would be a normal game loop and the game would only interact with the handlers.

The handlers would take everything from the engine and make it a more easily accessible version. The only handler I know of that needs interact with the engine be graphics, so it be its own circle.

The second loop is the engine, which i want to be processing everything from the system in the background while my game be running. It would have a win32_platform class--the "circle"--that processes everything from the system and everything leaving the engine is in a platform_external class--the tall ellipse

This is also what I want to makeThis is my ideaThis is what I want to make.

I want to structure my program as shown in the first two images, but I don't know how to get make two game loops happening simultaneously. The arrows show the flow of data.

** I figured that having the engine processing everything from the system in the background, it would make my game run much more smoothly as well as open memory for my game to function since everything coming from the system already be handled.

The game loop would be a normal game loop and the game would only interact with the handlers.

The handlers would take everything from the engine and make it a more easily accessible version. The only handler I know of that needs interact with the engine be graphics, so it be its own circle.

The second loop is the engine, which i want to be processing everything from the system in the background while my game be running. It would have a win32_platform class--the "circle"--that processes everything from the system and everything leaving the engine is in a platform_external class--the tall ellipse

I want to avoid multithreading since I read somewhere that multi-threading is slower than hardcoding a game engine.

added 345 characters in body
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This is also what I want to makeThis is my ideaThis is what I want to make.

I want to structure my program as shown in the second imagefirst two images, but I don't know how to get make two game loops happening simultaneously which. The arrows show the flow of data.

** I illustratedfigured that having the engine processing everything from the system in the first imagebackground, it would make my game run much more smoothly as well as open memory for my game to function since everything coming from the system already be handled.

The game loop would be a normal game loop and the game would only interact with the handlers.

The handlers would take everything from the engine and make it a more easily accessible version. The only handler I know of that needs interact with the engine be graphics, so it be its own circle.

The second loop is the engine, which i want to be processing everything from the system in the background while my game be running. It would have a win32_platform class--the "circle"--that processes everything from the system and everything leaving the engine is in a platform_external class--the tall ellipse

This is my ideaThis is what I want to make.

I want to structure my program as shown in the second image, but I don't know how to get two game loops happening simultaneously which I illustrated in the first image.

The game loop would be a normal game loop and the game would only interact with the handlers.

The handlers would take everything from the engine and make it a more easily accessible version. The only handler I know of that needs interact with the engine be graphics, so it be its own circle.

The second loop is the engine, which i want to be processing everything from the system in the background while my game be running. It would have a win32_platform class--the "circle"--that processes everything from the system and everything leaving the engine is in a platform_external class--the tall ellipse

This is also what I want to makeThis is my ideaThis is what I want to make.

I want to structure my program as shown in the first two images, but I don't know how to get make two game loops happening simultaneously. The arrows show the flow of data.

** I figured that having the engine processing everything from the system in the background, it would make my game run much more smoothly as well as open memory for my game to function since everything coming from the system already be handled.

The game loop would be a normal game loop and the game would only interact with the handlers.

The handlers would take everything from the engine and make it a more easily accessible version. The only handler I know of that needs interact with the engine be graphics, so it be its own circle.

The second loop is the engine, which i want to be processing everything from the system in the background while my game be running. It would have a win32_platform class--the "circle"--that processes everything from the system and everything leaving the engine is in a platform_external class--the tall ellipse

added 321 characters in body
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This is my ideaThis is what I want to make.

I want to structure my program as shown in the second image, but I don't know how to get two game loops happening simultaneously which I illustrated in the first image.

The game loop would be a normal game loop and the game would only interact with the handlers.

The handlers would take everything from the engine and make it a more easily accessible version. The only handler I know of that needs interact with the engine be graphics, so it be its own circle.

The second loop is the engine, which i want to be processing everything from the system in the background while my game be running.

-- I figured that if I It would have two game loopsa win32_platform class--the normal game loop and the engine processing"circle"--that processes everything from the system inand everything leaving the backgroundengine is in a platform_external class--that my games would run more smoothly.the tall ellipse

This is what I want to make.

I want to structure my program as shown in the image, but I don't know how to get two game loops happening simultaneously.

The game loop would be a normal game loop and the game would only interact with the handlers.

The second loop is the engine, which i want to be processing everything from the system in the background while my game be running.

-- I figured that if I have two game loops--the normal game loop and the engine processing everything from the system in the background--that my games would run more smoothly.

This is my ideaThis is what I want to make.

I want to structure my program as shown in the second image, but I don't know how to get two game loops happening simultaneously which I illustrated in the first image.

The game loop would be a normal game loop and the game would only interact with the handlers.

The handlers would take everything from the engine and make it a more easily accessible version. The only handler I know of that needs interact with the engine be graphics, so it be its own circle.

The second loop is the engine, which i want to be processing everything from the system in the background while my game be running. It would have a win32_platform class--the "circle"--that processes everything from the system and everything leaving the engine is in a platform_external class--the tall ellipse

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