Timeline for Checking Collisions In 2D Platformer With Tiles
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Dec 10, 2011 at 17:24 | comment | added | Ali1S232 | well, what I said was just using sweep algorithm for any polygon, or at least how I know sweep is implemented for none trivial shapes. | |
Dec 10, 2011 at 14:02 | vote | accept | oscar.rpr | ||
Dec 10, 2011 at 14:02 | comment | added | oscar.rpr | Thanks for the answet. I already use a sweep test algorithm which it's working really greay, anyhow I will have in mind this algorithm for future projects. | |
Dec 5, 2011 at 14:35 | comment | added | oscar.rpr | Thanks a lot for the answer, I will checkout that algorithm and tell you about it later. | |
Dec 2, 2011 at 20:16 | history | answered | Ali1S232 | CC BY-SA 3.0 |