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Feb 11, 2023 at 6:59 comment added Acccumulation "Due to the difficulty of perfectly balancing the difficulty and scoring of over 200 levels, I would suspect that quite a lot of players will choose the same levels for this purpose" Huh? The scores are relative; they are based on player ranking. If lots of players focus on a level, there will be a lot of competition for the tops spots, making it less attractive.
Feb 10, 2023 at 9:03 comment added quarague You comment is not really addressing my point. It is true that in general people who spend more time will be better. But my point was that in this scoring system people who spend more time will score higher even if they are a slightly worse player. You need to spend a huge amount of hours to reach a high score. Zizy Archers proposal addresses this problem.
Feb 10, 2023 at 8:03 comment added Philipp @quarague How much time people are willing to invest into practice is a factor that affects any form of competition, not just in video games. People who dedicate their life to a skill will always be better than those who only do it casually.
Feb 9, 2023 at 17:27 comment added quarague In general I agree, something like simply adding the points from all levels works fairly well. It does have the disadvantage that it rewards people who are able to spend endless hours on the game though. This is a common drawback, people who play the game 8 hours per day will reach scores that are impossible to achieve for someone who plays 'only' 10 hours a week even if per time played they are the better player.
Feb 9, 2023 at 16:20 history edited Philipp CC BY-SA 4.0
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Feb 9, 2023 at 16:15 history edited Philipp CC BY-SA 4.0
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Feb 9, 2023 at 15:28 history edited Philipp CC BY-SA 4.0
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Feb 9, 2023 at 15:21 history edited Philipp CC BY-SA 4.0
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Feb 9, 2023 at 14:31 history edited Philipp CC BY-SA 4.0
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Feb 9, 2023 at 11:22 history edited Philipp CC BY-SA 4.0
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Feb 9, 2023 at 11:14 history answered Philipp CC BY-SA 4.0