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Nov 30, 2011 at 16:03 comment added Maximus Minimus I probably should have mentioned something about tools and documentation too...
Nov 29, 2011 at 21:50 comment added sam hocevar I disagree with what the libgcm comment seems to imply, for the simple reason that PGSL and libgcm are certainly not mutually exclusive. But it’s hard to argue about the specifics or even about usage statistics when so much must be kept secret…
Nov 29, 2011 at 21:17 comment added Maximus Minimus Fair point; conceded.
Nov 29, 2011 at 18:46 comment added Nicol Bolas "D3D also guarantees a single consistent shader compiler for all users and on all hardware, whereas each GL implementation has a different shader compiler." Not entirely true. Only the front-end of the shader compiler is consistent. It compiles to an intermediate form, which the internal driver's compiler compiles to a final form. While that's still a big improvement over the GL situation (minimizing front-end incompatibilities), it's not quite the same thing.
Nov 29, 2011 at 18:13 history answered Maximus Minimus CC BY-SA 3.0