Skip to main content
12 events
when toggle format what by license comment
Dec 8, 2011 at 0:20 history edited sam hocevar CC BY-SA 3.0
spelling (tessellation)
Nov 29, 2011 at 22:25 vote accept tomsseisums
Nov 29, 2011 at 22:22 comment added tomsseisums @Tetrad, but if later on I'm interested in Multithreaded rendering and Compute Shaders? I better ask one global question, than 10 specific ones. But if in any way, that's against the "rules", I can correct myself in the future.
Nov 29, 2011 at 20:54 comment added Tetrad wouldn't have been better to ask something more specific then, like "what hardware tessellation options a la DX11 exist for OpenGL"?
Nov 29, 2011 at 20:21 history tweeted twitter.com/#!/StackGameDev/status/141612843500969985
Nov 29, 2011 at 18:13 answer added Maximus Minimus timeline score: 4
Nov 29, 2011 at 17:33 comment added tomsseisums @Tetrad, wanted to know about tesselation in OGL.
Nov 29, 2011 at 16:34 comment added Tetrad Since "OGL vs D3D" is somewhat of a holy war topic, I'm going to ask this: What problem are you trying to solve with this information?
Nov 29, 2011 at 16:31 answer added sam hocevar timeline score: 7
Nov 29, 2011 at 16:20 answer added user1430 timeline score: 14
Nov 29, 2011 at 16:03 history edited user1430 CC BY-SA 3.0
deleted 58 characters in body; edited title
Nov 29, 2011 at 15:29 history asked tomsseisums CC BY-SA 3.0