Timeline for How to create a camera that combines both forced movement and smooth player following
Current License: CC BY-SA 4.0
2 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Nov 16, 2022 at 8:00 | comment | added | Zeid Tisnes |
Thank you for the approach. William Peng helped me out (link below) in SO with the problem and I'm looking forward to improve it too. The idea of the 20% of the screen seems to be approachable. Currently, what we have was LateUpdate so the camera doesn't stutter when movement happens. If I get hands on Cinemachine, maybe I can play more with different kind of smoothness, but it was something I had in mind at first. stackoverflow.com/a/74426159/6017248 (Stackoverflow post)
|
|
Nov 15, 2022 at 20:15 | history | answered | Tim C | CC BY-SA 4.0 |