Timeline for How can I protect against a cheater changing variables on the client?
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Oct 1, 2022 at 10:13 | history | edited | Kromster | CC BY-SA 4.0 |
May I suggest to emphasize?
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Sep 26, 2022 at 7:54 | comment | added | Zibelas | It totally depends on the type of game and the effort to recode what is already done. If the game is up and working, to recode everything to perform the hit detection on the server might not the worth the extra benefit. For a new game I totally agree. But the question reads that hit detection IS done client side and I'm pointing out the part OP wanted to fix: changing variables. | |
Sep 26, 2022 at 2:19 | comment | added | Jack | Hit detection on the client is weird. Particularly in multiplayer where just timing issues can cause inconsistencies, let alone malicious clients. The client should basically just send player inputs (e.g. shoot triggered). | |
Sep 23, 2022 at 9:07 | vote | accept | 李白 puer | ||
Sep 22, 2022 at 14:17 | history | answered | Zibelas | CC BY-SA 4.0 |