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Bumped by Community user
added 50 characters in body
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I am creating a 2.5D game similar to Paper Mario. I want the sprites that I import to Unity to be the perfect dimensions so that quality is not affected by the camera's position. If I'm understanding correctly, I need to know how many pixels the sprite is taking up on screen, using my camera's current position, is that correct?

For example, if I want my character to be this size, while my default camera position is this, how do I know what dimensions to make the sprite?

Game Display: 1920 X 1080P

This is the CinemachineVirtualCam following the sprite.

enter image description here

Here is a screenshot of the MainCamera:

enter image description here

I imagine there must be an easy way to figure this out, as many devs seem to know exactly how big to make their sprites. Thanks for taking the time to read!

Kind regards,

I want the sprites that I import to Unity to be the perfect dimensions so that quality is not affected by the camera's position. If I'm understanding correctly, I need to know how many pixels the sprite is taking up on screen, using my camera's current position, is that correct?

For example, if I want my character to be this size, while my default camera position is this, how do I know what dimensions to make the sprite?

Game Display: 1920 X 1080P

This is the CinemachineVirtualCam following the sprite.

enter image description here

Here is a screenshot of the MainCamera:

enter image description here

I imagine there must be an easy way to figure this out, as many devs seem to know exactly how big to make their sprites. Thanks for taking the time to read!

Kind regards,

I am creating a 2.5D game similar to Paper Mario. I want the sprites that I import to Unity to be the perfect dimensions so that quality is not affected by the camera's position. If I'm understanding correctly, I need to know how many pixels the sprite is taking up on screen, using my camera's current position, is that correct?

For example, if I want my character to be this size, while my default camera position is this, how do I know what dimensions to make the sprite?

Game Display: 1920 X 1080P

This is the CinemachineVirtualCam following the sprite.

enter image description here

Here is a screenshot of the MainCamera:

enter image description here

I imagine there must be an easy way to figure this out, as many devs seem to know exactly how big to make their sprites. Thanks for taking the time to read!

Kind regards,

added 126 characters in body
Source Link

I want the sprites that I import to Unity to be the perfect dimensions so that quality is not affected by the camera's position. If I'm understanding correctly, I need to know how many pixels the sprite is taking up on screen, using my camera's current position, is that correct?

For example, if I want my character to be this size, while my default camera position is this, how do I know what dimensions to make the sprite?

enter image description hereenter image description here

Camera Position: Vector3( 10.6411972, 6.14294481, -28.7007446) Game Game Display: 1920 X 1080P

This is the CinemachineVirtualCam following the sprite.

enter image description here

Here is a screenshot of the MainCamera:

enter image description here

I imagine there must be an easy way to figure this out, as many devs seem to know exactly how big to make their sprites. Thanks for taking the time to read!

EDIT: I am using perspective camera!

Kind regards,

I want the sprites that I import to Unity to be the perfect dimensions so that quality is not affected by the camera's position. If I'm understanding correctly, I need to know how many pixels the sprite is taking up on screen, using my camera's current position, is that correct?

For example, if I want my character to be this size, while my default camera position is this, how do I know what dimensions to make the sprite?

enter image description hereenter image description here

Camera Position: Vector3( 10.6411972, 6.14294481, -28.7007446) Game Display: 1920 X 1080P

I imagine there must be an easy way to figure this out, as many devs seem to know exactly how big to make their sprites. Thanks for taking the time to read!

EDIT: I am using perspective camera!

Kind regards,

I want the sprites that I import to Unity to be the perfect dimensions so that quality is not affected by the camera's position. If I'm understanding correctly, I need to know how many pixels the sprite is taking up on screen, using my camera's current position, is that correct?

For example, if I want my character to be this size, while my default camera position is this, how do I know what dimensions to make the sprite?

Game Display: 1920 X 1080P

This is the CinemachineVirtualCam following the sprite.

enter image description here

Here is a screenshot of the MainCamera:

enter image description here

I imagine there must be an easy way to figure this out, as many devs seem to know exactly how big to make their sprites. Thanks for taking the time to read!

Kind regards,

added 40 characters in body
Source Link

I want the sprites that I import to Unity to be the perfect dimensions so that quality is not affected by the camera's position. If I'm understanding correctly, I need to know how many pixels the sprite is taking up on screen, using my camera's current position, is that correct?

For example, if I want my character to be this size, while my default camera position is this, how do I know what dimensions to make the sprite?

enter image description hereenter image description here

Camera Position: Vector3( 10.6411972, 6.14294481, -28.7007446) Game Display: 1920 X 1080P

I imagine there must be an easy way to figure this out, as many devs seem to know exactly how big to make their sprites. Thanks for taking the time to read!

EDIT: I am using perspective camera!

Kind regards,

I want the sprites that I import to Unity to be the perfect dimensions so that quality is not affected by the camera's position. If I'm understanding correctly, I need to know how many pixels the sprite is taking up on screen, using my camera's current position, is that correct?

For example, if I want my character to be this size, while my default camera position is this, how do I know what dimensions to make the sprite?

enter image description hereenter image description here

Camera Position: Vector3( 10.6411972, 6.14294481, -28.7007446) Game Display: 1920 X 1080P

I imagine there must be an easy way to figure this out, as many devs seem to know exactly how big to make their sprites. Thanks for taking the time to read!

Kind regards,

I want the sprites that I import to Unity to be the perfect dimensions so that quality is not affected by the camera's position. If I'm understanding correctly, I need to know how many pixels the sprite is taking up on screen, using my camera's current position, is that correct?

For example, if I want my character to be this size, while my default camera position is this, how do I know what dimensions to make the sprite?

enter image description hereenter image description here

Camera Position: Vector3( 10.6411972, 6.14294481, -28.7007446) Game Display: 1920 X 1080P

I imagine there must be an easy way to figure this out, as many devs seem to know exactly how big to make their sprites. Thanks for taking the time to read!

EDIT: I am using perspective camera!

Kind regards,

Source Link
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