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Nov 27, 2011 at 11:02 comment added Mircea Chirea However this is bad for those of us using SSDs - we can't move the rarely-loaded stuff onto HDDs, because all the game data is inside a big file. Say for WoW I never ever go to Outland; I'd just move that file off the SSD. Not so doable for say... CoD 4.
Nov 27, 2011 at 9:58 comment added Kos Google keyword: virtual file system. Also the well-stated need for virutal file systems seems to indicate that non-virtual file systems could use some more polishing :(.
Nov 27, 2011 at 2:09 comment added Trevor Powell Additionally, for competitive online games, it's much, much faster (and uses a lot less disk space) to verify that the player hasn't tampered with a single huge file, than it is to individually validate thousands of small files.
Nov 26, 2011 at 18:47 comment added William Very nice answer. To the point, with examples of seeking one file vs multiple files.
Nov 26, 2011 at 18:13 vote accept Triang3l
Nov 26, 2011 at 17:54 history answered Adam CC BY-SA 3.0