Timeline for Why are big files better than small files for consoles?
Current License: CC BY-SA 3.0
6 events
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Nov 27, 2011 at 11:02 | comment | added | Mircea Chirea | However this is bad for those of us using SSDs - we can't move the rarely-loaded stuff onto HDDs, because all the game data is inside a big file. Say for WoW I never ever go to Outland; I'd just move that file off the SSD. Not so doable for say... CoD 4. | |
Nov 27, 2011 at 9:58 | comment | added | Kos | Google keyword: virtual file system. Also the well-stated need for virutal file systems seems to indicate that non-virtual file systems could use some more polishing :(. | |
Nov 27, 2011 at 2:09 | comment | added | Trevor Powell | Additionally, for competitive online games, it's much, much faster (and uses a lot less disk space) to verify that the player hasn't tampered with a single huge file, than it is to individually validate thousands of small files. | |
Nov 26, 2011 at 18:47 | comment | added | William | Very nice answer. To the point, with examples of seeking one file vs multiple files. | |
Nov 26, 2011 at 18:13 | vote | accept | Triang3l | ||
Nov 26, 2011 at 17:54 | history | answered | Adam | CC BY-SA 3.0 |