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Jun 28, 2022 at 12:58 vote accept ToltottKaposzta
Jun 24, 2022 at 10:49 answer added ToltottKaposzta timeline score: 2
Jun 24, 2022 at 7:00 comment added Zibelas If you want to use the changes for UI, maybe you could as well mirror-networking.gitbook.io/docs/guides/synchronization/… just for the parts you need. That way your UI does not need to update them all the time but just when they change
Jun 23, 2022 at 16:43 comment added ToltottKaposzta this method is called on the server by a command on the player object. it creates a player unit in the game world and I want to sync that player unit to the client so that I can use its health, ammo, and other properties in the UI.
Jun 23, 2022 at 15:20 comment added Zibelas What exactly needs to be synced? If you want to have transform on it, there is a networkTransform component to handle sync and interpolation.
Jun 23, 2022 at 14:23 comment added ToltottKaposzta Yes, it has a networkIdentity component and I added it to spawnable prefabs in the networkManager. I think it has something to do with the syncvar update happening before the gameObject is spawned on the client, but I'm not sure.
Jun 23, 2022 at 12:24 comment added Zibelas The PlayerUnit contains a NetworkIdentity, right?
Jun 23, 2022 at 12:03 history asked ToltottKaposzta CC BY-SA 4.0