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Jun 3, 2022 at 8:16 vote accept philB
May 25, 2022 at 15:05 history edited philB CC BY-SA 4.0
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May 25, 2022 at 15:02 answer added philB timeline score: 0
May 20, 2022 at 15:06 comment added philB After many attemps I think my problem comes from the way the Ray is calculated. clearly what i have is only and y-inverted scene. We should reflect with the normal of the object. For the ground it is (0,1,0) in world space. In view space the variaous calculation i found are not working either. AS my view is moving around the scene with angle RotY and at some height should I consider this in the calculation of the reflected ray and how?
May 6, 2022 at 11:25 history edited philB CC BY-SA 4.0
added 1176 characters in body; edited title
May 5, 2022 at 11:14 history asked philB CC BY-SA 4.0