Timeline for XNA - Drawing 2D Primitives (Boxes) and Understanding Matrices in Computer Graphics
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
May 7, 2018 at 15:15 | history | edited | user1430 |
edited tags
|
|
Jan 27, 2015 at 0:39 | answer | added | Jon | timeline score: 0 | |
Jan 26, 2015 at 23:27 | history | tweeted | twitter.com/#!/StackGameDev/status/559855271372406784 | ||
Jan 26, 2015 at 23:08 | answer | added | Jon | timeline score: 0 | |
Feb 23, 2012 at 21:39 | answer | added | Luis Estrada | timeline score: 0 | |
Nov 28, 2011 at 22:39 | answer | added | cwharris | timeline score: 0 | |
Nov 27, 2011 at 19:11 | answer | added | electroflame | timeline score: 2 | |
Nov 22, 2011 at 10:19 | comment | added | Jonathan Dickinson | You are probably looking for DrawUserIndexedPrimitives in conjunction with LineList. | |
Nov 21, 2011 at 3:34 | comment | added | MintyAnt | I'm trying to wireframe my hitboxes, yes. However, i'm trying to do that by drawing primitive shapes, which im unsure of how to do. If I can figure out how to draw primitive shapes, I can both draw my hitboxes wireframes AND start applying different kinds of matrix translations to them (to mess around with) | |
Nov 20, 2011 at 23:01 | comment | added | ClassicThunder | I don't see a question nor can I tell what you are trying to accomplish. If you simply want a wire frame of all your hit boxes that is very easy but I'm not sure what your goal is. | |
Nov 20, 2011 at 20:45 | history | asked | MintyAnt | CC BY-SA 3.0 |