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Arian_ki
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Thanks to @Hesamom I found a solution:

All you need to do is to add AsyncOperation.allowSceneActivation = false so it won't activeactivate itself right after loading, and then change it to true once you did all you wanted (usually at the last line of coroutine)

Thanks to @Hesamom I found a solution:

All you need to do is to add AsyncOperation.allowSceneActivation = false so it won't active itself right after loading, and then change it to true once you did all you wanted (usually at the last line of coroutine)

Thanks to @Hesamom I found a solution:

All you need to do is to add AsyncOperation.allowSceneActivation = false so it won't activate itself right after loading, and then change it to true once you did all you wanted (usually at the last line of coroutine)

Source Link
Arian_ki
  • 691
  • 5
  • 25

Thanks to @Hesamom I found a solution:

All you need to do is to add AsyncOperation.allowSceneActivation = false so it won't active itself right after loading, and then change it to true once you did all you wanted (usually at the last line of coroutine)