Timeline for How to find out the type of GameObject selected in the scene?
Current License: CC BY-SA 4.0
3 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Feb 8, 2022 at 19:09 | comment | added | Guney Ozsan | @Sinatr As I said this is quite an anti-pattern that I never saw any other developer using different names for Editor display and the class. You may never need to do a text search in solution ever again:) If I don't use TextMeshPro for a while I always struggle to guess which component was what. No, you shouldn't have looked at the docs because looking there assume you already know the type name, which is what you are looking for. It is a design fault from my perspective. | |
Feb 8, 2022 at 18:22 | comment | added | Sinatr | Aye, it seems I need to find the component type (as per @Chriss-Trott answer). Searching in solution is a good hint thanks, I was hoping for a more "visual" way, similar to how visual studio property window typically shows the selected object type in various designers (wpf, winforms, ...). The official website didn't even find the said component when pressing (?) button in inspector. Should I've looked here? | |
Feb 8, 2022 at 13:20 | history | answered | Guney Ozsan | CC BY-SA 4.0 |