Timeline for What would most games benefit from having?
Current License: CC BY-SA 2.5
4 events
when toggle format | what | by | license | comment | |
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Aug 9, 2010 at 9:30 | comment | added | tenpn | You only need one save - as soon as you load the game, the save is deleted/invalidated and can be re-used. If you didn't do this, you could exploit it like a quick-save system. | |
Aug 7, 2010 at 22:48 | comment | added | user744 | "there's no excuse for a game holding the player hostage until the next save point..." unless you're making a DS game (or a Wii game and don't want people frustrated at the size of your save games). | |
Aug 2, 2010 at 15:32 | comment | added | Ian Schreiber | This would be my answer as well. In this day and age, there's no excuse for a game holding the player hostage until the next save point. One example of a game that does this is Breath of Fire:Dragon Quarter. (Of course, some games can handle quicksave systems too, and if you can do that without totally breaking the balance, more power to you.) Other examples would be retro arcade type games, which don't need no stinking save system :) | |
Aug 1, 2010 at 20:34 | history | answered | tenpn | CC BY-SA 2.5 |