Timeline for Finding direction of travel in a world with wrapped edges
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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S Nov 19, 2011 at 18:30 | history | suggested | CommunityBot | CC BY-SA 3.0 |
minimum search optimized
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Nov 19, 2011 at 13:50 | review | Suggested edits | |||
S Nov 19, 2011 at 18:30 | |||||
Nov 18, 2011 at 10:15 | comment | added | RomanSt | Nice pic, but the algorithm suggested doesn't deserve any of the upvotes this answer has received. | |
Nov 16, 2011 at 10:25 | comment | added | sam hocevar | This answer is incredibly complicated for such a simple problem. There is no need to use linear search when the minimal value can be calculated directly. | |
Nov 16, 2011 at 4:41 | comment | added | Ilmari Karonen |
You can do better than that: if abs(Tx-Sx) < Wx/2 , then i=0 is optimal; otherwise the optimal choice is i=-1 or i=1 , depending on the sign of Tx-Sx . Same goes for Ty-Sy and j .
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Nov 16, 2011 at 1:59 | history | migrated | from stackoverflow.com (revisions) | ||
Nov 15, 2011 at 15:48 | history | answered | kol | CC BY-SA 3.0 |