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Oct 6, 2021 at 19:22 comment added Acme Nerd Games @Kims You're welcome. To diagnose the fullscreen performance issue, it would be useful to determine whether this is just happening in your WebGL build, or everywhere. In the Editor, do you get different (lower) framerates when you maximize the game pane? Try doing a native PC or Mac build and test in different resolutions. If resolution seems to affect framerate everywhere, start looking at ways to optimize GPU fillrate. The link in my answer has some ideas on places to start. If only in the WebGL build, try implementing DMGregory's solution.
Oct 6, 2021 at 18:23 comment added Kims Thank you! My UI looks much better now, and is scaling to screen. I think maybe it helped with the performance, but not in fullscreen mode. I am still getting bad framerates.
Oct 6, 2021 at 14:06 history edited Acme Nerd Games CC BY-SA 4.0
noted render camera method for restricting resolution in WebGL
Oct 5, 2021 at 8:47 history edited Acme Nerd Games CC BY-SA 4.0
still glitchy, fixed now
Oct 5, 2021 at 8:39 history answered Acme Nerd Games CC BY-SA 4.0