Timeline for What would most games benefit from having?
Current License: CC BY-SA 2.5
6 events
when toggle format | what | by | license | comment | |
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Aug 13, 2010 at 2:49 | comment | added | ZorbaTHut | I hate to respond to myself here, but naturally, two days after I made that post, Chris Hecker put his entire talk up online. chrishecker.com/Achievements_Considered_Harmful%3F | |
Aug 10, 2010 at 14:06 | comment | added | Nailer | That SMB3 speed run was a fake though =( He should know this ;) | |
Aug 1, 2010 at 22:56 | comment | added | ZorbaTHut | Before you go and add achievements to your game, at least read up on Chris Hecker's excellent achievement talk - destructoid.com/gdc-10-are-achievements-harmful--166646.phtml . He makes a good argument that achievements can easily turn a good game into a terrible game. | |
Aug 1, 2010 at 20:27 | comment | added | tenpn | Easy to make ineffectual achievements, but good achievements like Geo War's famous Pacifist achievement, that make you look at the game in a completely new way, are really hard to come up with. | |
Aug 1, 2010 at 15:04 | history | made wiki | Post Made Community Wiki by Jesse Dorsey | ||
Aug 1, 2010 at 13:52 | history | answered | Bart van Heukelom | CC BY-SA 2.5 |