Timeline for In MMO game, how to handle user characters, who are offline?
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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Nov 15, 2011 at 7:53 | vote | accept | Deele | ||
Nov 14, 2011 at 18:22 | comment | added | Kylotan | @James: in Farmville your farm is essentially your character and ex-players tell me that certain opportunities can be lost or your plants can wither while you're offline. | |
Nov 13, 2011 at 21:18 | comment | added | James | @Kylotan There are no penalties in Farmville; no character to do things to. I am not opposed to having the world around you carry on and it should. Deele If realism is what you are going for than good luck but I would suggest finding something not so real but explained by the games mechanics. Turn them to stone, wrap them out through a portal, have the physical form explode into a million pieces and when the person logs back in again they have to create a new physical form for themselves. Something. Dont try and make the character play with out the player. | |
Nov 12, 2011 at 8:07 | comment | added | Deele | @James I'm already thinking about that, that is why this question rised. I don't want to implement stuff in game, that annoys most of players. I want to make it fair and realistic, at same time. I want to find closest possible method to realism, that players will like. I'm thinking about something like in Mount&Blade, when your main char is killed in action, it "runs away" to nearest friendly castle, or if skill is not high enough, it is imprisoned, until someone boughts you out, or you manage to escape (without any detail, how or when). | |
Nov 11, 2011 at 22:55 | comment | added | Kylotan | @James, in Farmville, things happen to your farm when you're not online. So... about 80 million people, perhaps? | |
Nov 11, 2011 at 16:51 | comment | added | James | Remember you are making a game.. How many people are going to want to play a game where things can happen to their character when they are not playing it? Just some thought. | |
Nov 11, 2011 at 14:19 | history | tweeted | twitter.com/#!/StackGameDev/status/134998794088615936 | ||
Nov 11, 2011 at 11:21 | comment | added | Deele | @bane Yeah, game I'm talking about is lot like your "Guilds" :) | |
Nov 11, 2011 at 11:12 | comment | added | jcora | Sounds an awful lot like the game I'm making... It will probably be too complicated to do, I don't suggest it. Maybe just make him sit somewhere or walk around and make him invincible, or make him walk away and then disappear when no one can see. yannbane.blogspot.com | |
Nov 11, 2011 at 10:58 | answer | added | Martin Sojka | timeline score: 7 | |
Nov 11, 2011 at 10:56 | comment | added | Deele | @iamcreasy It's just about story/legend, to make "vanishing possible". It is more realistic, if player doesn't control its char, but only just a part of it (like inner voice), when it disconnects, char stays inside game, but it is not guided anymore. Something like that... This depends on constant AI for char. | |
Nov 11, 2011 at 10:50 | comment | added | Quazi Irfan | What do you mean by this "could make users only as inner-voice, leaving King just passively controlled by user" ? | |
Nov 11, 2011 at 10:22 | history | asked | Deele | CC BY-SA 3.0 |