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Nov 13, 2011 at 1:25 vote accept Ryan
Nov 7, 2011 at 17:33 comment added Tetrad The problem with this question is that you're asking "can I use this package of code" without giving any details about your use case, or seemingly doing any research at all (other than your note about STL containers for Objective-C objects, which shows you're misunderstanding what most people are getting at). And "Okay" in what sense -- why would you be concerned about using the STL? If it's speed related, do you have any specific use cases you're concerned about? What would your alternatives be?
Nov 7, 2011 at 16:00 history edited user1430 CC BY-SA 3.0
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Nov 7, 2011 at 11:48 comment added hiddensunset4 I don't know. Is it?
Nov 7, 2011 at 11:19 history tweeted twitter.com/#!/StackGameDev/status/133503818632663040
Nov 7, 2011 at 11:03 comment added user744 possible duplicate of Is the STL efficient enough for mobile devices?
Nov 7, 2011 at 11:03 comment added user744 "But I think people are talking about using STL containers for objective-c objects." No one is talking about this.
Nov 7, 2011 at 9:50 comment added jv42 It depends on your knowledge of memory allocations, pointers, references, copy constructors, etc...
Nov 7, 2011 at 8:21 answer added Tetrad timeline score: 8
Nov 7, 2011 at 8:10 history asked Ryan CC BY-SA 3.0