Timeline for Is it okay to use STL in my iPhone C++ 2d game?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Nov 13, 2011 at 1:25 | vote | accept | Ryan | ||
Nov 7, 2011 at 17:33 | comment | added | Tetrad | The problem with this question is that you're asking "can I use this package of code" without giving any details about your use case, or seemingly doing any research at all (other than your note about STL containers for Objective-C objects, which shows you're misunderstanding what most people are getting at). And "Okay" in what sense -- why would you be concerned about using the STL? If it's speed related, do you have any specific use cases you're concerned about? What would your alternatives be? | |
Nov 7, 2011 at 16:00 | history | edited | user1430 | CC BY-SA 3.0 |
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Nov 7, 2011 at 11:48 | comment | added | hiddensunset4 | I don't know. Is it? | |
Nov 7, 2011 at 11:19 | history | tweeted | twitter.com/#!/StackGameDev/status/133503818632663040 | ||
Nov 7, 2011 at 11:03 | comment | added | user744 | possible duplicate of Is the STL efficient enough for mobile devices? | |
Nov 7, 2011 at 11:03 | comment | added | user744 | "But I think people are talking about using STL containers for objective-c objects." No one is talking about this. | |
Nov 7, 2011 at 9:50 | comment | added | jv42 | It depends on your knowledge of memory allocations, pointers, references, copy constructors, etc... | |
Nov 7, 2011 at 8:21 | answer | added | Tetrad | timeline score: 8 | |
Nov 7, 2011 at 8:10 | history | asked | Ryan | CC BY-SA 3.0 |