Timeline for In a puzzle game, how can we put pressure on the player without using a time limit?
Current License: CC BY-SA 4.0
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Jul 5, 2021 at 0:54 | comment | added | Owen Reynolds | @smci That's another option, but my point here is how an annoyance which has no long-term effect can get the job done. Blocking movement for a few seconds as an animal wanders by is an option, but then it wanders away. Or it sits on a clue and you have to shoo it to reread the clue. | |
Jul 4, 2021 at 21:45 | comment | added | smci | A better type of random annoyance is one that steals a random item/money/food/clue, or blocks movement. | |
Jul 2, 2021 at 2:09 | history | answered | Owen Reynolds | CC BY-SA 4.0 |