Timeline for In a puzzle game, how can we put pressure on the player without using a time limit?
Current License: CC BY-SA 4.0
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Jul 2, 2021 at 4:30 | comment | added | Hymns For Disco | @OwenReynolds I thought the "cups and balls" would be the simplest example to illustrate the point, but the switching of cups just represents any logic puzzle that creates some obscurity of the true solution. Instead of switching cups, imagine that it's adding steps to a math equation. If you're only 50% sure of your answer, it might be worth it to double check your mental math, but maybe it's not if another step is about to be added. Again, whether this reasoning applies or not depends on the nature of the "puzzle". | |
Jul 2, 2021 at 2:48 | comment | added | Owen Reynolds | So this is "gradually make it more difficult"? The cup game seems like a not-so-great example. After watching you either think you followed the switches, or you don't know and no amount of thinking will help. | |
Jul 1, 2021 at 22:56 | history | answered | Hymns For Disco | CC BY-SA 4.0 |