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Jul 13, 2021 at 17:57 comment added idbrii "how can we put pressure on the player...?" What behaviour/feeling do you want to evoke in the player? Time pressure generally adds anxiety and can cause players to make mistakes. It also gives a clear time period to gameplay. Sounds like you don't want that anxiety, but what do you want to introduce? What about lesser amounts of anxiety? Could you have an invisible timer conveyed by dialogue?
Jul 12, 2021 at 21:59 answer added Aiken Drum timeline score: 0
Jul 4, 2021 at 9:24 answer added Patrick Artner timeline score: 2
Jul 3, 2021 at 17:39 comment added C. M. As presented, time is what creates the pressure, so you probably cannot avoid some kind of time issue. But rather than a time limit, what about using a reward or score system? Play the old Zork text game. Players competed to see who can finish the game with the fewest moves/commands possible. A score system (instead of time) can also add another factor" "Oops! The astronaut vented the left airlock as you instructed, but forgot about the load of adorable puppies in there! Billions of puppy lovers now want you dead. -250 points to your score!"
Jul 2, 2021 at 10:13 answer added Sim2K timeline score: 1
Jul 2, 2021 at 2:09 answer added Owen Reynolds timeline score: 4
Jul 2, 2021 at 0:40 answer added smci timeline score: 7
Jul 1, 2021 at 22:56 answer added Hymns For Disco timeline score: 2
Jul 1, 2021 at 20:40 answer added Filip Milovanović timeline score: 4
Jul 1, 2021 at 16:23 history edited Vaillancourt CC BY-SA 4.0
Minor fixes.
Jul 1, 2021 at 16:18 history became hot network question
Jul 1, 2021 at 15:54 history edited Vaillancourt
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Jul 1, 2021 at 12:00 history tweeted twitter.com/StackGameDev/status/1410568989378547717
Jul 1, 2021 at 9:18 answer added Philipp timeline score: 32
Jul 1, 2021 at 8:23 history edited Tipyx
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Jul 1, 2021 at 8:16 review First posts
Jul 1, 2021 at 10:43
Jul 1, 2021 at 8:14 history asked Tipyx CC BY-SA 4.0