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SomeIn such games likeas bad company, battlefeild 3 and stalker., I beleivebelieve the bullet is an actual individual entity fired like a "rocket". I only think ray tracing is nescesarynecessary if the bullet will instantly hit the target. When the entity its self in realistic bullets will just be ticking to see if it hits someone.

Some games like bad company, battlefeild 3 and stalker. I beleive the bullet is an actual individual entity fired like a "rocket". I only think ray tracing is nescesary if the bullet will instantly hit the target. When the entity its self in realistic bullets will just be ticking to see if it hits someone.

In such games as bad company, battlefeild 3 and stalker, I believe the bullet is an actual individual entity fired like a "rocket". I only think ray tracing is necessary if the bullet will instantly hit the target. When the entity its self in realistic bullets will just be ticking to see if it hits someone.

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JAMOY
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Some games like bad company, battlefeild 3 and stalker. I beleive the bullet is an actual individual entity fired like a "rocket". I only think ray tracing is nescesary if the bullet will instantly hit the target. When the entity its self in realistic bullets will just be ticking to see if it hits someone.