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I find that the Unreal Networking Documentation (http://udn.epicgames.com/Three/NetworkingOverview.html#Unreal Networking Architecture)Unreal Networking Documentation and Valve (http://developer.valvesoftware.com/wiki/Source_Multiplayer_NetworkingValve Networking Documentation) Networking Documentation provide a good primer on a variety of the issues.

ItsIt's hard to provide a simple yes or no answer here...because it depends on the scale (number of observing entities), frequency of updates and size of updates. For example, collecting them all might be horridly wrong if the size of the updates could blow a buffer somewhere.

I find that the Unreal Networking Documentation (http://udn.epicgames.com/Three/NetworkingOverview.html#Unreal Networking Architecture) and Valve (http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking) Networking Documentation provide a good primer on a variety of the issues.

Its hard to provide a simple yes or no answer here...because it depends on the scale (number of observing entities), frequency of updates and size of updates. For example, collecting them all might be horridly wrong if the size of the updates could blow a buffer somewhere.

I find that the Unreal Networking Documentation and Valve Networking Documentation provide a good primer on a variety of the issues.

It's hard to provide a simple yes or no answer here...because it depends on the scale (number of observing entities), frequency of updates and size of updates. For example, collecting them all might be horridly wrong if the size of the updates could blow a buffer somewhere.

Added a link for Value's networking documentation
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I find that the Unreal Networking Documentation (http://udn.epicgames.com/Three/NetworkingOverview.html#Unreal Networking Architecture) providesand Valve (http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking) Networking Documentation provide a good primer on a variety of the issues.

I find that the Unreal Networking Documentation (http://udn.epicgames.com/Three/NetworkingOverview.html#Unreal Networking Architecture) provides a good primer on a variety of the issues.

I find that the Unreal Networking Documentation (http://udn.epicgames.com/Three/NetworkingOverview.html#Unreal Networking Architecture) and Valve (http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking) Networking Documentation provide a good primer on a variety of the issues.

Modified the link to Unreal's Networking Overview to a higher level page
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I find that the Unreal Networking Documentation (http://udn.epicgames.com/Three/NetworkingOverview.html#Replication Overviewhttp://udn.epicgames.com/Three/NetworkingOverview.html#Unreal Networking Architecture) provides a good primer on a variety of the issues.

I find that the Unreal Networking Documentation (http://udn.epicgames.com/Three/NetworkingOverview.html#Replication Overview) provides a good primer on a variety of the issues.

I find that the Unreal Networking Documentation (http://udn.epicgames.com/Three/NetworkingOverview.html#Unreal Networking Architecture) provides a good primer on a variety of the issues.

Source Link
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