in fact I am using DrawIndexedPrimitiveDrawIndexedPrimitives() for drawing a loaded 3D model, meshPart wise by drawing each mesh part, but this process makes my application very slow.this This is perhaps becousebecause of a very large number of 'VertexBuffer' and 'IndexBuffer',vertex/index buffer data created in 'VedioRam'video memory.that
That is way iwhy I am looking for a way to use the same method ModelMesh wisefor each model mesh instead of ModelMeshPart.but the The problem is "How ithat I don't know how I will set the textures of that mesh?".
any one who can give Can anyone offer me some clue....
thanx in advence.guidance?