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May 1, 2021 at 13:30 answer added Candid Moon _Max_ timeline score: 0
May 1, 2021 at 13:21 comment added Candid Moon _Max_ EventSystem should raycast UI, you can check if the object currently being raycasted is the one you need, but it's probably going to raycast whole image and not just sprite, so it might not work. In that case you need your own system I guess. Thing is - think about ways a computer can detect collision in sprites, if it's not possible then it's probably not in the game engine. If you come to conclusion that it needs colliders or pixel value detection then use those. See if you can have polygonal colliders for sprites. Another way would be to block areas inside and outside from raycasting.
Apr 30, 2021 at 22:40 history asked arcadeperfect CC BY-SA 4.0