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I would suggest to read the following post from StackOverflow (if you already haven't), because it has lots of information and references to Components documentation.

Component Based Game Engine DesignComponent Based Game Engine Design

As previously said, entities (or GameObjects) contain components. And components do not contain other components but references to them. I hope this helps! ;)

I would suggest to read the following post from StackOverflow (if you already haven't), because it has lots of information and references to Components documentation.

Component Based Game Engine Design

As previously said, entities (or GameObjects) contain components. And components do not contain other components but references to them. I hope this helps! ;)

I would suggest to read the following post from StackOverflow (if you already haven't), because it has lots of information and references to Components documentation.

Component Based Game Engine Design

As previously said, entities (or GameObjects) contain components. And components do not contain other components but references to them. I hope this helps! ;)

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Byte Tamer
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I would suggest to read the following post from StackOverflow (if you already haven't), because it has lots of information and references to Components documentation.

Component Based Game Engine Design

As previously said, entities (or GameObjects) contain components. And components do not contain other components but references to them. I hope this helps! ;)