Timeline for text rendering artifact when rendering in 3D opengl GLfW
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Dec 20, 2020 at 18:23 | comment | added | Никита Самоуков | Now when you draw text last you see triangle over your text, and now its a depth test problem. For correct draw text(and other gui stuff) you should: 1)Draw gui last. 2) Disable depth test. 3) Enable blending. | |
Dec 20, 2020 at 4:24 | comment | added | user146000 | @НикитаСамоуков I try drawing my text last....My triangle draws over my text and now i cant see it | |
Dec 20, 2020 at 0:46 | comment | added | Никита Самоуков | Its not a depth test problem. Warch your draw order, you should draw text last. | |
Dec 18, 2020 at 23:12 | comment | added | user146000 | @НикитаСамоуков As you can see from the image i get this box around my text when i don't disable and reenable depth test..... I want to use the text as a UI like life left ect..... That doesn't interact with the world cords but just the window cords | |
Dec 18, 2020 at 22:45 | comment | added | Никита Самоуков | Its not a depth test problem. Depth test can complete hide glyph, but cant create rect. | |
Dec 18, 2020 at 22:41 | comment | added | user146000 | @a_donda I have enable alpha blending im still getting a box around my text | |
Dec 18, 2020 at 20:27 | comment | added | user144188 | That's a guess. It may suppress the symptom in your case, but if done right depth remains untouched. After the scene has been rendered the text is rendered with alpha blending enabled. | |
Dec 18, 2020 at 19:35 | history | answered | user146000 | CC BY-SA 4.0 |