Timeline for Should recoil be an animation or script?
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Nov 9, 2020 at 19:10 | comment | added | KI. | I think I see how this works. This is definitely an approach I hadn't even thought of, thank you for your input. | |
Nov 9, 2020 at 19:00 | comment | added | Ruther Rendommeleigh | The simplest approach would be to set it each frame, e.g. in FixedUpdate do something like recoil *= 0.8f, in Update myAnimation.time = recoil and when the weapon fires, you add your 5 degrees to recoil. Make sense? | |
Nov 9, 2020 at 18:27 | comment | added | KI. | So I make the animation play until a certain point? Like if I make the myAnimation.time = 5, the gun rotates 5 degrees? How would the gun going back down work ? This sounds like an interesting approach though. | |
Nov 9, 2020 at 18:25 | history | edited | Ruther Rendommeleigh | CC BY-SA 4.0 |
added 66 characters in body
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Nov 9, 2020 at 18:16 | history | answered | Ruther Rendommeleigh | CC BY-SA 4.0 |