Timeline for How can I create a smooth simulation for a fast-paced, multiplayer table hockey game?
Current License: CC BY-SA 3.0
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Oct 17, 2011 at 15:10 | history | edited | user1430 | CC BY-SA 3.0 |
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Oct 17, 2011 at 15:08 | answer | added | user1430 | timeline score: 4 | |
Oct 17, 2011 at 15:01 | history | edited | user1430 | CC BY-SA 3.0 |
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Oct 17, 2011 at 14:05 | comment | added | gmemario | I kind of tried that and it didnt work properly. I have to user linear interpolation, right? | |
Oct 17, 2011 at 14:01 | comment | added | skyuzo | You could send the clients the position and velocity at regular intervals and then use the velocity to have the client predict where the pucks are in between those intervals. (Unless you're already doing this.) | |
Oct 17, 2011 at 12:55 | history | asked | gmemario | CC BY-SA 3.0 |