Timeline for How can I draw many objects on screen instead of just one?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Oct 16, 2011 at 12:42 | vote | accept | Dollarslice | ||
Oct 14, 2011 at 18:54 | comment | added | Dollarslice | Thanks, I've got it working the first way. very helpful! | |
Oct 14, 2011 at 16:41 | comment | added | Nathan Reed | Instancing lets you do the whole thing in one draw call. There's a small memory and performance cost for each draw call, so reducing the total number of them is generally good. | |
Oct 14, 2011 at 8:27 | comment | added | Dollarslice | So are you saying that there is only a small difference between instanced cubes and the vertex-shader translated one? If the difference is simply that you store the transforms in a list of matrices, why is instancing so much better? Is it because it's all done on the GPU or something? | |
Oct 13, 2011 at 16:47 | history | answered | Nathan Reed | CC BY-SA 3.0 |