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Oct 16, 2011 at 12:42 vote accept Dollarslice
Oct 14, 2011 at 18:54 comment added Dollarslice Thanks, I've got it working the first way. very helpful!
Oct 14, 2011 at 16:41 comment added Nathan Reed Instancing lets you do the whole thing in one draw call. There's a small memory and performance cost for each draw call, so reducing the total number of them is generally good.
Oct 14, 2011 at 8:27 comment added Dollarslice So are you saying that there is only a small difference between instanced cubes and the vertex-shader translated one? If the difference is simply that you store the transforms in a list of matrices, why is instancing so much better? Is it because it's all done on the GPU or something?
Oct 13, 2011 at 16:47 history answered Nathan Reed CC BY-SA 3.0