Timeline for What are the pros and cons of incorporating Lua into a C++ game?
Current License: CC BY-SA 3.0
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May 23, 2017 at 12:37 | history | edited | CommunityBot |
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Oct 9, 2011 at 6:07 | comment | added | Nicol Bolas | "You won't have to rewrite the entire game if you change platforms/engines/languages." Unless you change from Lua to some other language. And if you're writing your "entire game" in Lua, if you change engines, then that change has to be exposed to Lua (or you need some abstraction between Lua and the engine to hide the details). So I don't see how Lua helps in those cases. | |
Oct 9, 2011 at 1:52 | history | answered | Coyote | CC BY-SA 3.0 |