Timeline for Client Side Game Local Storage
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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May 7, 2020 at 0:50 | comment | added | Axel Carré | Thanks for your answer, I'm sorry and glad at the same time that I have to tell you that your answer made me think that pure JS is going to be too much effort for something I could make in C++ for instance. Thanks again you saved me from weeks of work! | |
May 6, 2020 at 23:52 | comment | added | Tom Tsagkatos | @AxelCarré Of course assuming you implement local storage, if you decide to do save on the cloud, that comes with its owns pros and cons. | |
May 6, 2020 at 23:52 | comment | added | Tom Tsagkatos | @AxelCarré Other programs will not specifically target your game's local data. If a program decides to delete all browser's saved data, then the user will lose everything, and there's not much you can do against that. It's worth noting that you can't save data to files, as that's a massive security concern, so browsers don't allow that. As far as I'm aware, these type of data is for the most part only deleted by the user themselves, which you can't (and shouldn't) stop. | |
May 6, 2020 at 18:33 | comment | added | Axel Carré | I have experience in game dev and I wanted to see if I could make a game running locally, I'm just scared that another app could be able to remove the data I put in the local storage between sessions, like PC-cleaners for instance? | |
May 6, 2020 at 12:50 | history | answered | Tom Tsagkatos | CC BY-SA 4.0 |