Skip to main content
8 events
when toggle format what by license comment
Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
Oct 5, 2011 at 23:49 comment added Matt I may have worded that wrong or misrepresented my thoughts. When I said realistic I meant in a way that would feel realistic to a player yet in a way that it would still be a "balanced" mechanic in that it wouldn't affect gameplay too much or too little. That is why I'm hesitant to try something like 32bitkid's answer. I will respond back when I have chosen an implementation but right now all the answers have been vague on the actual implementation. I would love if someone was willing to make a response of the quality of 32bitkid's but with a less computationally intensive implementation.
Oct 1, 2011 at 16:37 comment added Patrick Hughes Whatever you end up with, don't let realism get in the way of fun and whether it feels right from a player's viewpoint.
Oct 1, 2011 at 12:54 answer added J. Holmes timeline score: 4
Oct 1, 2011 at 9:47 answer added Ali1S232 timeline score: 0
Oct 1, 2011 at 1:02 history tweeted twitter.com/#!/StackGameDev/status/119940179057324032
Sep 30, 2011 at 23:33 answer added Nathan Reed timeline score: 5
Sep 30, 2011 at 22:54 history asked Matt CC BY-SA 3.0