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Nov 1, 2019 at 22:48 comment added Boneco Sinforoso I used the formula you passed, I must be wrong in some detail. What you say makes sense, but I'm not getting the expected result. I added my attempts to the question.
Nov 1, 2019 at 22:44 comment added Boneco Sinforoso If I understand what you said, I put a step event in the cars, in it a variable is increased by 1 every step. Still the times repeat themselves.
Nov 1, 2019 at 22:42 comment added Boneco Sinforoso The finish is an object whose sprite measures 16x16. Lap time is measured when the car collides with the arrival.
Nov 1, 2019 at 10:30 comment added Tom Tsagkatos The easiest option would be to just start stepping between the frames with 1000th of a second steps, each time moving the car just a tiny bit wouldn't it be better if on the frame that a car crossed the line, the game could calculate the distance from the car to the line (before crossing it) to "predict" the end time?
Nov 1, 2019 at 5:22 history answered Bálint CC BY-SA 4.0