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Sep 3, 2019 at 6:45 comment added afshin ,yes I know , But when I update my game (not change coding) So do not run in app purchase ... this is my link for purchasing and errors : stackoverflow.com/questions/57614248/… please help me
Sep 3, 2019 at 6:24 comment added Immorality This is unrelated to in app purchasing. You probably have something else going sour.
Sep 3, 2019 at 5:49 comment added afshin -Thanks ,it worked. thanks but in app purchasing c# code do not work now, what is your in app purchase code in unity? can you help me ,my games stopping for 4 months ...please help me for In app purchase code....
Aug 28, 2019 at 10:58 comment added afshin I read minimum api for 64 bit is 21 in android official site so if you could publish with api 16 it is good
Aug 28, 2019 at 10:13 comment added Immorality Minimum is set to 16 for me
Aug 28, 2019 at 8:38 comment added afshin Immorality ,very Thanks, ,I will test it , what is your minimum api in playersetting unity(api 16 or api 21)? because I selected 16 api.
Aug 28, 2019 at 8:28 comment added Immorality I only unchecked x86. Armv7 and arm 64 were left checked. I don't know about arm64 support
Aug 28, 2019 at 8:20 comment added afshin Immorality,Hello ,Thanks I will try for publish like you, but I have 2 questions Dd you uncheck ARMV7 also or not (Only x86)? 2-Does arm64 support x86 device (=means 64 bit support 32 bit devices) Or not ?
Aug 28, 2019 at 7:49 history answered Immorality CC BY-SA 4.0