Timeline for How can I publish my game (*.aab file) on google play?
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Sep 3, 2019 at 6:45 | comment | added | afshin | ,yes I know , But when I update my game (not change coding) So do not run in app purchase ... this is my link for purchasing and errors : stackoverflow.com/questions/57614248/… please help me | |
Sep 3, 2019 at 6:24 | comment | added | Immorality | This is unrelated to in app purchasing. You probably have something else going sour. | |
Sep 3, 2019 at 5:49 | comment | added | afshin | -Thanks ,it worked. thanks but in app purchasing c# code do not work now, what is your in app purchase code in unity? can you help me ,my games stopping for 4 months ...please help me for In app purchase code.... | |
Aug 28, 2019 at 10:58 | comment | added | afshin | I read minimum api for 64 bit is 21 in android official site so if you could publish with api 16 it is good | |
Aug 28, 2019 at 10:13 | comment | added | Immorality | Minimum is set to 16 for me | |
Aug 28, 2019 at 8:38 | comment | added | afshin | Immorality ,very Thanks, ,I will test it , what is your minimum api in playersetting unity(api 16 or api 21)? because I selected 16 api. | |
Aug 28, 2019 at 8:28 | comment | added | Immorality | I only unchecked x86. Armv7 and arm 64 were left checked. I don't know about arm64 support | |
Aug 28, 2019 at 8:20 | comment | added | afshin | Immorality,Hello ,Thanks I will try for publish like you, but I have 2 questions Dd you uncheck ARMV7 also or not (Only x86)? 2-Does arm64 support x86 device (=means 64 bit support 32 bit devices) Or not ? | |
Aug 28, 2019 at 7:49 | history | answered | Immorality | CC BY-SA 4.0 |