Timeline for Unity animation transition with 0 Exit Time doesn't transition immediately
Current License: CC BY-SA 4.0
4 events
when toggle format | what | by | license | comment | |
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Aug 29, 2019 at 15:05 | comment | added | sonnyb | Yes, unchecking "Has Exit Time" and using a condition instead will work. I mentioned this already in my question in the "Workaround" section. | |
Aug 29, 2019 at 4:27 | comment | added | Swati | Ok. "Exit time" is not the only property which cause the transition but there is impact of the "transition duration" and "fixed duration". i can see you have setup the "transition duration" to 0 which is good also disable the "fixed duration" check box and set "exit time" to 0 and unchecked the "has exit time". please let me know if it worked, because i kinda curious know. hehehe | |
Aug 28, 2019 at 15:01 | comment | added | sonnyb | Thanks for the details, but I still don't understand why an exit time of 0 doesn't cause an immediate transition. According to the definition here, shouldn't a 0 exit time mean that on the first frame where 0% of the animation has played, the Exit Time condition should be true? | |
Aug 28, 2019 at 1:29 | history | answered | Swati | CC BY-SA 4.0 |