Skip to main content
5 events
when toggle format what by license comment
Jul 22, 2019 at 12:41 comment added Big T Larrity thanks Stephen , I did discover about Engine/World.h but when I added it I started getting errors on one of the built-in Macro that came from Unreal. Again , the game was compiling and working under these circumstances also. I think the order of the includes must be very important. What I am gonna do is keep my code super simple and ouside of any game engine until i learn exactly how to use includes properly (and more about c++ in general) . Then hopefully I will understand the docs a bit more for the engine once I try use it again.
Jul 22, 2019 at 8:54 comment added Stephen It's a great and correct answer from Josh but if you do want to get rid of the Intellisense error, at the expense of slightly longer compile times, you can add #include "Engine/World.h" with all your other includes.
Jul 22, 2019 at 2:42 vote accept Big T Larrity
Jul 22, 2019 at 2:09 answer added user1430 timeline score: 4
Jul 21, 2019 at 15:57 history asked Big T Larrity CC BY-SA 4.0