Timeline for Working hours and productivity expectations for game artists and programmers
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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May 19, 2019 at 12:58 | comment | added | Coldsteel48 | I don’t feel that this answer have to be downvoted, even though I disagree with part of it :-/ | |
May 16, 2019 at 21:03 | comment | added | bob | Perhaps the wording is confusing? This answer says "I only work with people who I know will be just as motivated as I am", which sounds like "no breaks is A-okay", and "Doing personal stuff in between is no biggie", which sounds like "breaks are A-okay". It's not clear which position is being taken. Clarifying might help, especially if you really are just focusing on the late arrivals. | |
May 16, 2019 at 21:01 | comment | added | bob | My guess is that many devs (I'm one too) aren't in agreement with the implication that OP is correct to expect work without breaks. I agree that the late arrivals could very well be an issue, and the marketing suggestion sounds reasonable, but personally I think OP is describing micromanagement that will eventually drive away good workers or cause them to burn out, and from the other answers I think that's more or less the consensus. That's probably why this has gotten downvotes (I didn't downvote btw, even though I disagree with this answer). | |
May 16, 2019 at 8:40 | comment | added | lucasgcb | If it were a big company the marketing observation would be sensible, but since it is a startup breaking a few eggs short-term is expected, specially with little budget. That said, I can't tell why this answer has been downvoted. | |
May 15, 2019 at 21:50 | review | First posts | |||
May 29, 2019 at 21:50 | |||||
May 15, 2019 at 21:45 | history | answered | Jasper W | CC BY-SA 4.0 |