Timeline for FXAA Shader turns image upside-down
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
May 30, 2019 at 8:10 | comment | added | KickRoosterGameStudio | The reason is the uv coordinate of OpenGL, which is located at downleft. The raw texture data's first pixel is at (0, 0), which is located at topleft.So you have to flip the y of uv to sample the right pixel from the texture | |
May 8, 2019 at 2:34 | history | edited | Pikalek | CC BY-SA 4.0 |
added code markdown
|
May 7, 2019 at 12:45 | comment | added | Vaillancourt♦ | Single line answers rarely make good answers. What is this line of code doing and why is it the solution? We try to help the user and not just fix the issues they have :) | |
S May 7, 2019 at 6:40 | review | Low quality posts | |||
May 8, 2019 at 2:34 | |||||
S May 7, 2019 at 6:40 | review | Late answers | |||
May 8, 2019 at 18:23 | |||||
May 7, 2019 at 6:25 | review | First posts | |||
May 8, 2019 at 11:29 | |||||
May 7, 2019 at 6:24 | history | answered | KickRoosterGameStudio | CC BY-SA 4.0 |