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Timeline for FXAA Shader turns image upside-down

Current License: CC BY-SA 4.0

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when toggle format what by license comment
May 30, 2019 at 8:10 comment added KickRoosterGameStudio The reason is the uv coordinate of OpenGL, which is located at downleft. The raw texture data's first pixel is at (0, 0), which is located at topleft.So you have to flip the y of uv to sample the right pixel from the texture
May 8, 2019 at 2:34 history edited Pikalek CC BY-SA 4.0
added code markdown
May 7, 2019 at 12:45 comment added Vaillancourt Single line answers rarely make good answers. What is this line of code doing and why is it the solution? We try to help the user and not just fix the issues they have :)
S May 7, 2019 at 6:40 review Low quality posts
May 8, 2019 at 2:34
S May 7, 2019 at 6:40 review Late answers
May 8, 2019 at 18:23
May 7, 2019 at 6:25 review First posts
May 8, 2019 at 11:29
May 7, 2019 at 6:24 history answered KickRoosterGameStudio CC BY-SA 4.0