Timeline for How to wisely update body trajectories in a 3D space simulation game?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Sep 11, 2011 at 8:31 | history | edited | IGRSR | CC BY-SA 3.0 |
deleted 21 characters in body
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Sep 10, 2011 at 17:58 | answer | added | FxIII | timeline score: 2 | |
Sep 10, 2011 at 15:48 | history | tweeted | twitter.com/#!/StackGameDev/status/112553073469169665 | ||
Sep 9, 2011 at 14:13 | comment | added | IGRSR | @thedaian yeah, that would be the best thing, but a few calculations led me to think that the file might be several GB large. I can't keep it all in memory... | |
Sep 9, 2011 at 13:27 | comment | added | thedaian | For the other bodies, read trajectories from a file at load time, then never touch that file again. | |
Sep 9, 2011 at 12:56 | history | asked | IGRSR | CC BY-SA 3.0 |