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Pjotterke
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One game that doesn't seem to be mentioned yet: Pixeljunk Shooter

While its still 'only' 2D, the water physics are done pretty good and it's definitely a big part of the gameplay.

I guess the hardest part in using water/fluid as a major game mechanic is getting the simulation stable (just like every other physics based game, but with water it's a little harder). You really want to get the same results every time you re-run the simulation under the same conditions.

If you want to go 3D with this you might want to read the GPU Gems article about fluids.

Post Made Community Wiki by Pjotterke