Timeline for How to capture video of my mobile game?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Sep 6, 2011 at 22:25 | history | edited | Ellis | CC BY-SA 3.0 |
added 17 characters in body
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Sep 6, 2011 at 22:17 | history | edited | Ellis | CC BY-SA 3.0 |
added 17 characters in body
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Sep 6, 2011 at 22:09 | comment | added | Ellis | Our own engine is working on OS X, Windows, IOS and Android. The specific code for Android is very small. I understand that you didn't want port on Desktop but you should. There are so many advantages. | |
Sep 6, 2011 at 21:40 | comment | added | jhocking | I guess you missed the part where the emulator won't run his game. As for porting the game to desktop, I don't agree that porting an Android app to desktop is easy. I mean, first you say it's easy, then you say it's a lot of work. okaaaay... | |
Sep 6, 2011 at 21:26 | history | answered | Ellis | CC BY-SA 3.0 |